Frank Daponte
Environment Artist / Technical Artist / Level Designer

During the production of Bioshock Infinite I was tasked with the Boardwalk section of the game. In collaboration with other environment artists and designers I created and polished a few sections, while being responsible for the final polish and optimization throughout the level. Extra credit to Chad LaClair, Mike Snight, Brian McNett and Al Meranda for their hard work as well.

Gray box, Set Dressing, Final Polish and Lighting in collaboration with Chad LaClair

Gray box, Set Dressing, Final Polish and Lighting

Set Dressing, Final Polish and Lighting

Set Dressing, Final Polish and Lighting

Gray box, Set Dressing, Final Polish and Lighting

Gray box, Set Dressing, Final Polish and Lighting

Gray box, Set Dressing, Final Polish and Lighting in collaboration with Chad LaClair

Gray box, Set Dressing, Final Polish and Lighting