Frank Daponte
Environment Artist / Technical Artist / Level Designer
On Borderlands:The Pre-Sequel, I was tasked as the level designer for the Tychos Ribs level near the end of the game. I created the initial paper layout, Graybox, level scripting and optimization as well as contributing to the set dressing and asset creation in the space.
Inital room in Tychos Ribs. Responsible for Gray box, scripting, and set dress, in collaboration with Chris Demers.
Responsible for Gray box, scripting, and set dress, in collaboration with Chris Demers.
Responsible for Gray box, scripting, and set dress, in collaboration with Chris Demers.
Responsible for Gray box, scripting, and set dress, in collaboration with Chris Demers.
Responsible for Gray box, scripting, and set dress.
Responsible for Gray box, scripting, and set dress, in collaboration with Chris Demers.
Responsible for Gray box, scripting, and set dress.
Responsible for Gray box, scripting, and set dress.
Secret Mario Easter egg room. Responsible for Gray box, scripting, and set dress, texturing and modeling.